Little Mao Checkpoint! (v0.9)
Hi All Reader,
From last update on Little Mao devlog.
I present to you the "v0.9 update" (Note: 10+ days for this update)
Changelog :
-Add more random stages to make it more varied.
-Add Boss moveset & HP regenaration.
-Add status UI to show the value of each status
-Add title and temporary prologue
-Create New UI from scratch.
-Deploy content to add repeatable value content :
- You get stronger every time you die or kill boss up to soul you collected.
- Boss gets stronger every time you kill it and even stronger every 5th boss you kill.
-Add drop system: If you hit boss till reach threshold(which is increase every time you fight the boss) you will get the minion soul back(some soul give different benefit from running stage).
-Rebalance some stat and calculation.
-Some bugs fixed, etc.
To do:
-Add Player & Boss moveset or spell.
-Add more obstacles, breakable object,enemy in running stage.
-Polish environment , UI, art.
-Add more enemy.
-Proper main menu.
-some fx & sound
that's all I can figure out for now. Wish me luck to do it all!
Files
Get [2021][Prototype] Little Mao
[2021][Prototype] Little Mao
A game for "Brackeys 2021.1 Jam" Feb 2021. Topic : 2D, running game ,UI & Canvas, Pixel Art.
Status | Prototype |
Authors | sunraymanz, Momei Doumei |
More posts
- Little Mao Update! (v1.0)Jul 25, 2021
- Continue On Little Mao! (v0.5)Apr 29, 2021
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